Development of a game application for a custom eight-processor device with a tangible interface

S.O. Orlov, I.S. Egoryshkin, E.V. Nikulchev

Abstract


The article briefly discusses functions that are often used in modern gadgets, such as a shared working space in different devices, and features, such as a gyroscope and accelerometer, as well as an example of a non-standard device that uses this functionality. This device is a smart toy with a tangible interface and is an analogue of a portable console, with the ability to launch not only gaming applications. The second section describes the design of the hardware-software complex of a non-standard eight-processor device with a tangible interface. The third section describes the structure of the package, which the hardware modules exchange with each other to ensure synchronization. The method of messaging and the lifetime of messages are described. The fourth section describes the commands used when exchanging messages between the platform and the running application. The list of commands used by the platform and applications is determined. In order to determine the topology of the network of cube modules, an example of the operation of the messaging mechanism not only between the platform and the application, but also between the modules is considered. The fifth section, using the developed application for this complex as an example, taking into account its features and limitations, describes the process of interaction between its parts. An example of working with the main menu of the device is also given. The methods of user interaction with a tangible interface are described.

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